In 2007, judsoN completed a Faculty Fellowship at ITP (Interactive Telecommunications Program) at New York University/Tisch.   He programmed interactive artwork in 1996 with one of the first online galleries Ädaweb. In 1999, with artist Michael Craig-Martin for the MoMA (the Museum of Modern Art's web art collection), under circus tents in the Czech Republic and Poland with avant garde theatrical legends Mabou Mines, for the Istanbul Contemporary Art Museum web biennial, for the Arts Council of Mildura Australia, featured at the Kitchen theater in New York with multi-national group Shadow Casters, three times for the FILE festival in Brasil, at the Kennedy Center in Washington DC, an interactive piece with the Brooklyn Philharmonic and composer Eve Beglarian at the Brooklyn Museum.   The Handbook on Computational Arts and Creative Informatics (including his chapter) is due to be published in early 2009.
art@funkymomma.org _ http://pump.org.in

Que Seurat Seurat by judsoN
computer programing, behavioral art, Java camera tracking (a version is embedded into the web page, however, for your show, you may also choose to have a dedicated computer to run this artwork locally, at full-screen. If so, stand-alone versions are available for Mac and Windows/
Linux machines that support video input-), 2007

I find Seurat's drawings fascinating, more so than his famous paintings.    The main difference is simply color, in the drawings we see the pointilist technique in its raw simplified form.   It is actually a very simple thing for computers to analyze colors this way, and perfect halftones are easy to reproduce, however imperfect ones that make mistakes but simply random deviations are a bit more complicated.   So, I made a program that takes video from a camera and renders it   using his reknown dot technique.    It's like having a Seurat who can draw these several times per second.
This is a simple example of using the camera as a sensor.   The camera sends the computer an Array (list) of pixel values.   Usually, a program prints these values, optionally altering their red, green, blue, x and/or y properties.   However this takes note of pixels (and their neighbor's brightness, and draws a heavy or slight mark accordingly at that spot.   Done a few thousand times, you see the result above.